using UnityEngine; public class SinWave : MonoBehaviour { public float sinMultiplier = 1f; public float sinSpeed = 1f; // Start is called once before the first execution of Update after the MonoBehaviour is created void Start() { } // Update is called once per frame void Update() { Vector3 currentLocation = gameObject.transform.position; currentLocation.y += Mathf.Sin(Time.deltaTime * sinSpeed) * sinMultiplier; gameObject.transform.position = currentLocation; } }